Post by Solaris on Mar 2, 2013 23:10:25 GMT -5
Coordinates: S9
Planet Type: Terrestrial
Climate: Garyx's climate ranges from tropical at the equators to arctic at the poles. Gygax's century-long revolution period leads the moon to experience decades-long summers and equally long winters, punctuated by the brief variations of the moon's own seasonal changes as it moves closer or farther from the sun while orbiting Gygax. The season while closer to the sun is 'high', as in 'high summer' or 'high winter', while the season while farthest from the sun is likewise 'deep'.
Terrain: Tropics: Jungles, savannah, desert, marshlands. Temperate: Forests, plains, prairie, swamps. Arctic: Muskeg, tundra, glaciers. Garyx has a wide variety of terrain types and biomes, but few of its mountain ranges are as rugged as Gygax's, being of a more gentle slope and eroded profile.
Atmosphere: Type I (breathable)
Gravity: Standard
Diameter: 14,650 km
Length of Day/Rotation: 25.5 standard hours
Length of Year: 94 local days, 100 standard days
Sentient Species: Human, Gamorrean, Sith Pureblood, Sephi, Coynite, Kra'alak Du'uogwuin
Languages: Basic
Population: 980 million
Species Mix: 45% Human (441 million), 22% Gamorrean (215.6 million), 12% Sith Pureblood (117.6 million), 8% Sephi (78.4 million), 6% Coynite (58.8 million), 1% Kra'alak Du'uogwuin (13.8 million), 6% other.
Resources: Garyx is a world of riotous biodiversity, with a preponderance of species unique to the moon throughout its varied biomes. The living things of Garyx have colonized and exploited everything from the deepest reaches of the oceans to the upper reaches of the atmosphere, existing in fierce competition akin to Dxun's biosphere.
Government: Feudal system
Economy: Guilds and mercantilism
Major Exports: Foodstuffs, art, manufactured goods, labor, droids
Major Imports: Minerals, metals, gemstones, raw materials
Culture: As befits a world not yet fully closed together through high-speed travel and instantaneous communications, Garyx is home to a multitude of cultures. The large number of sentient species living on the planet has only served to increase the cultural variation as they acted, interacted, and reacted with each other to create entirely new societies.
Human culture is the most varied - fittingly, as they are the most numerous on Garyx at nearly half a billion around the moon.
The Gamorreans live as they did on their homeworld, in small clannish tribes. They wage continual war with each other and their neighbors. They serve the Kra'alak Dragons as muscle and labor whether they like it or not, though the porcine humanoids are often content with the opportunity to eat and fight.
The Coynites are nomadic barbarians, raiding Human, Sith, and Sephi settlements astride their tris war-mounts. They wage constant war against the more numerous Gamorreans, and unlike them the Coynites do not serve as slaves and only rarely hire on as mercenaries.
Sith Purebloods on Garyx are unaware of their species's extinction from the galaxy, and indeed few know of their past. They are, for the most part, the go-betweens and favored servants of the Dragon overlords. Though the Dragons purged the Sith, they have since seen fit to elevate them and in so doing guide their culture's development in an effort to supplant out the dark side cult that proved so troublesome in the past with reverence of the Dragons themselves.
The Sephi are a reclusive people, hidden away in mountain citadels. They are actually the most technologically-advanced of the peoples of Garyx, retaining levels near the galactic standard. The reasons the Dragons allow them unfettered technology is unknown to the public, though rumors persist. The more primitive species on Garyx regard the Sephi as frightful things, eldritch monsters of myth and legend.
Technology: Technology on Garyx is a curious mix of pre-industrial barbarism and ecclesiastic techno-cult. The scientific method is practically unknown, though naturally a few clever individuals work it out for themselves, but most 'technicians' and 'scientists' are in reality little more than priests who barely comprehend the most basic principles of their rites of maintenance and manufacture. While the great majority of their technology is medieval, the Garyxian peoples have through their scholars access to technology roughly equivalent to about the galactic standard of three to five thousand years Before the Battle of Yavin.
Satellites: Garyx is a moon of Gygax.
History: The most populous world in the Gygax system, Garyx is home to the majority of the humanoid population and in fact a larger Kra'alak Dragon population than their own homeworld. The Dragons have done so well on Garyx despite its hostile (for them) environment due mostly to the humanoids and their ingenuity, and over the years many dragons from the other moons and Gygax have immigrated to Garyx and interbred among the Garyx brood. Garyx is large enough to qualify it and Gygax more properly as a double planet, but Kra'alak Du'uogwuin astronomers are adamant on classifying Garyx as a moon and Gygax as the planet. The fact that the moon is larger than Coruscant is a matter of some pride to the size-obsessed reptilians.
Before the arrival of the Sith ship in about 5,000 BBY, the majority of the life on the moon was native. The Dragons had established a small, struggling subterranean colony, burrowing into the sides of volcanos and mountains where they poisoned the air to match their homeworld. The Garyx brood welcomed the newcomers, eagerly adopting their droids and adapting their life support technology to make their lairs more habitable and comfortable for the enormous reptiles.
For a while Sith civilization on Garyx prospered, but the Sith overreached themselves about 4,000 BBY and slew a Kra'alak Dragon. In a night of fire and destruction, the Dragons purged Garyx of nearly all traces of civilization, leaving only the frightened survivors in remote villages. The reptiles watched warily as humanoid civilization rebounded, guiding the heartbeat-short lives and lightning-swift culture of their bipedal neighbors to establish a more static feudal culture with themselves at the top. The surviving Sith Purebloods suffered the most, as the Dragons rooted out all the adults and raised their children to serve them as priests of a religion the Dragons fabricated to keep their new subjects in line.