Post by Solaris on Mar 5, 2013 21:23:15 GMT -5
While this does not supplant technology profiles, this is a handbook useful for ensuring biotech is in line with the standards and interpretations set forth on this site - as well as ensuring someone's able to use Vong biotech without spending hours on research. It will be added to from time to time as energy and inspiration permit.
Cognition Hood: The organic version of control panels and flight sticks, cognition hoods replace the need to learn how to operate a fighter's controls with learning to fly a fighter as an extension of the pilot's body. They cover over the pilot's head and form a telepathic bond through neural tendrils touching the scalp. Not only does the cognition hood make the fighter into almost literally a part of the pilot's body, but it also enables the pilot to access the semi-sentient mind and the memories of the fighter.
Cognition hoods are also used to operate turrets on capital ships and small vehicles.
Cognition Throne: Essentially a much larger cognition hood for much larger ships, cognition thrones are sarcophagi that the Yuuzhan Vong use to pilot and command their capital vessels, typically corvettes and larger. The operator lays down inside the chamber, which closes over him and extends an array of neural tendrils to wrap around his entire body. When enmeshed in the cognition throne, the ship's captain and the ship become one.
Dovin Basal: While formerly devastatingly useful against galactic weapons and energy shields, dovin basals have lost much of their utility in the aftermath of the Yuuzhan Vong War. They are organisms that can manipulate and generate gravity, ranging in scale from meter-sized spheres useful for coralskippers to massive ten-meter organisms useful for lighter warships. They organize into vaguely conical hives on the aft ends of Vong ships, as groups of dovin basals are necessary to propel and protect the bigger craft.
Dovin basals primarily serve as propulsion (both sublight and hyperspace) for Yuuzhan Vong civilian craft, but they have a wider range of applications for warships. They serve as a missile defense system, and on the largest ships dovin basals are capable of crushing starfighters, though it takes the full focus of one at least six meters to do so. Dovin basals can damage deflector shields, but most modern inertial dampeners can negate most effects save for inhibiting shield regeneration. While dovin basals work as sublight drives for warships in low-energy transits, in combat that role has been supplanted by more powerful plasma drives.
Villip: The main communication mode of the Yuuzhan Vong, villips are fleshy sacks linked into small groups they are able to communicate with instantaneously - regardless of distance or jamming. When engaged, the villip's linked partners invert themselves through their one orifice to mold into the semblance of the speaker on the other end. Villips thus create the illusion of talking with the other's disembodied head.
Vonduun Exo-Carapace: Derived from the Vonduun crab-shell armor worn by Vong warriors since time immemorial, shapers developed this strain with the justification that since the warships were warriors as well, they ought to share the same armor. Thicker and possessing a more powerful energy field than the armor of Vong warriors, it effectively functions as a more extreme version of the Mon Calamari regenerating shield technology. Continued attack exhausts the cysts generating the energy field, causing it to collapse, but the overlapping fields take immense amounts of punishment to punch through and recuperate very quickly as compared to deadtech shield generators.
Tsaisaber: The Jeedai equivalent of the lightsaber, this living weapon has a lambent focusing crystal specially grown for the purpose. A living gemstone that produces light at telepathic command - and in the organic, living case made from a shaped tsaisi and yorik coral, it produces a lightsaber blade. The emitter has a trio of short, curved fangs located in a triangle around it, and the pommel has a retractable 15-cm tsaisi blade that extends out at telepathic command from the 38-cm handle. Flexible like a worm, many Jeedai carry their tsaisabers wrapped around their wrists or necks when not in use.
The length of the blade ranges from 80 centimeters to 160 centimeters, though some can reach lengths up to 300 centimeters. The color ranges include silver, yellow, orange, and red; blue, green, and violet are impossible with lambent focusing crystals.
Yaret-Gavvu Thrusters: Derived from the plasma cannons, these are more specialized to provide thrust in the same manner as fusial thrusters. They kindle an atomic fire within their guts, expelling the resultant plasma to provide thrust. Consuming more kcals and fuel than dovin basals, yaret-gavvus provide their warships and fast couriers with speed to match the galactic standard. Like the older yaret-kar plasma cannons, the yaret-gavvu thrusters can scale from fighter-sized all the way on up to propelling all but their massive dreadnoughts.
Yaret-Kar Cannons: More commonly known as plasma cannons, volcano cannons, or lava cannons, yaret-kars are the primary intership weapons of the Yuuzhan Vong bioships. They propel chunks of superheated rock with small plasma explosions, the scale of the particular weapon ranging anywhere from roughly equivalent to a vehicle blaster cannon to immense weapons with complex multiple plasma chambers analogous to turbolasers or even composite beam lasers.
Yorik Coral: The primary ship-building material of the Yuuzhan Vong, this is a colonial organism that includes a nervous and circulatory system capable of sustaining other biots grafted into it. The quality of the yorik coral varies based on the material it's made from; common ships are grown from rock, while warships are typically grown from more resilient alloys such as alusteel-titanium, durasteel, or more exotic materials. The versatile coral is able to consume and accrete a wide variety of different minerals and metals by manipulating them at the molecular level, the colonies of tiny organisms working in concert to achieve effects formerly possible only with blast furnaces.[rand=9678997702430934704047755105421602427421603351841467690095305443]
Cognition Hood: The organic version of control panels and flight sticks, cognition hoods replace the need to learn how to operate a fighter's controls with learning to fly a fighter as an extension of the pilot's body. They cover over the pilot's head and form a telepathic bond through neural tendrils touching the scalp. Not only does the cognition hood make the fighter into almost literally a part of the pilot's body, but it also enables the pilot to access the semi-sentient mind and the memories of the fighter.
Cognition hoods are also used to operate turrets on capital ships and small vehicles.
Cognition Throne: Essentially a much larger cognition hood for much larger ships, cognition thrones are sarcophagi that the Yuuzhan Vong use to pilot and command their capital vessels, typically corvettes and larger. The operator lays down inside the chamber, which closes over him and extends an array of neural tendrils to wrap around his entire body. When enmeshed in the cognition throne, the ship's captain and the ship become one.
Dovin Basal: While formerly devastatingly useful against galactic weapons and energy shields, dovin basals have lost much of their utility in the aftermath of the Yuuzhan Vong War. They are organisms that can manipulate and generate gravity, ranging in scale from meter-sized spheres useful for coralskippers to massive ten-meter organisms useful for lighter warships. They organize into vaguely conical hives on the aft ends of Vong ships, as groups of dovin basals are necessary to propel and protect the bigger craft.
Dovin basals primarily serve as propulsion (both sublight and hyperspace) for Yuuzhan Vong civilian craft, but they have a wider range of applications for warships. They serve as a missile defense system, and on the largest ships dovin basals are capable of crushing starfighters, though it takes the full focus of one at least six meters to do so. Dovin basals can damage deflector shields, but most modern inertial dampeners can negate most effects save for inhibiting shield regeneration. While dovin basals work as sublight drives for warships in low-energy transits, in combat that role has been supplanted by more powerful plasma drives.
Villip: The main communication mode of the Yuuzhan Vong, villips are fleshy sacks linked into small groups they are able to communicate with instantaneously - regardless of distance or jamming. When engaged, the villip's linked partners invert themselves through their one orifice to mold into the semblance of the speaker on the other end. Villips thus create the illusion of talking with the other's disembodied head.
- Master Villip: Enormous master villips that can override and speak to other, dedicated villips; a Warrior commander could speak into his master villip and the message relays to all those in the web. This chain works only in one direction, as subordinates cannot talk to their superior through his master villip.
- Villip Choir: A group of two or more linked villips operating together as one, villip choirs generate three-dimensional images of living light analogous to holograms in addition to voices.
- Villip Beacon: A tiny, two-dimensional villip that can only transmit images, these are most useful for infiltrators as they can easily be concealed beneath an ooglith masquer.
- Oggzil: An attachment that enables a villip or villip variant to transmit electronically across galactic frequencies. This frees the Yuuzhan Vong from the shame of using deadtech while enabling them to communicate with the people of the Promised Land.
- Villid: A flattened gelatinous creature, villids create two-dimensional images on their surfaces. They are used as video displays, particularly in tactical command rooms - and for entertainment.
Vonduun Exo-Carapace: Derived from the Vonduun crab-shell armor worn by Vong warriors since time immemorial, shapers developed this strain with the justification that since the warships were warriors as well, they ought to share the same armor. Thicker and possessing a more powerful energy field than the armor of Vong warriors, it effectively functions as a more extreme version of the Mon Calamari regenerating shield technology. Continued attack exhausts the cysts generating the energy field, causing it to collapse, but the overlapping fields take immense amounts of punishment to punch through and recuperate very quickly as compared to deadtech shield generators.
Tsaisaber: The Jeedai equivalent of the lightsaber, this living weapon has a lambent focusing crystal specially grown for the purpose. A living gemstone that produces light at telepathic command - and in the organic, living case made from a shaped tsaisi and yorik coral, it produces a lightsaber blade. The emitter has a trio of short, curved fangs located in a triangle around it, and the pommel has a retractable 15-cm tsaisi blade that extends out at telepathic command from the 38-cm handle. Flexible like a worm, many Jeedai carry their tsaisabers wrapped around their wrists or necks when not in use.
The length of the blade ranges from 80 centimeters to 160 centimeters, though some can reach lengths up to 300 centimeters. The color ranges include silver, yellow, orange, and red; blue, green, and violet are impossible with lambent focusing crystals.
Yaret-Gavvu Thrusters: Derived from the plasma cannons, these are more specialized to provide thrust in the same manner as fusial thrusters. They kindle an atomic fire within their guts, expelling the resultant plasma to provide thrust. Consuming more kcals and fuel than dovin basals, yaret-gavvus provide their warships and fast couriers with speed to match the galactic standard. Like the older yaret-kar plasma cannons, the yaret-gavvu thrusters can scale from fighter-sized all the way on up to propelling all but their massive dreadnoughts.
Yaret-Kar Cannons: More commonly known as plasma cannons, volcano cannons, or lava cannons, yaret-kars are the primary intership weapons of the Yuuzhan Vong bioships. They propel chunks of superheated rock with small plasma explosions, the scale of the particular weapon ranging anywhere from roughly equivalent to a vehicle blaster cannon to immense weapons with complex multiple plasma chambers analogous to turbolasers or even composite beam lasers.
Yorik Coral: The primary ship-building material of the Yuuzhan Vong, this is a colonial organism that includes a nervous and circulatory system capable of sustaining other biots grafted into it. The quality of the yorik coral varies based on the material it's made from; common ships are grown from rock, while warships are typically grown from more resilient alloys such as alusteel-titanium, durasteel, or more exotic materials. The versatile coral is able to consume and accrete a wide variety of different minerals and metals by manipulating them at the molecular level, the colonies of tiny organisms working in concert to achieve effects formerly possible only with blast furnaces.[rand=9678997702430934704047755105421602427421603351841467690095305443]