Post by Solaris on Mar 9, 2013 12:26:36 GMT -5
Image by Tony Cardona
Class Name: TIE Interceptor
Manufacturer: Sienar Fleet Systems
Production Line: TIE series
Technical Designation: TIE/in Type III
Affiliation: Galactic Empire, Sith Empire
Composition: Titanium alloy hull, quadanium steel solar panels
Classification: Starfighter
Role: Interceptor, space superiority fighter.
Height: 7.3 meters
Width: 19.2 meters
Length: 9.6 meters
Power Core Generator/Reactor: SFS I-s3d solar ionization reactors (2); SFS P-si8.4 twin ion engines.
Hyperdrive Rating: Class 1
Sublight Speed and Maneuverability: 160 MGLT, 1,650 km/h atmospheric; excellent acceleration and maneuverability.
Crew: 1
Passenger Capacity: 0
Cargo Capacity: 75 kg
Consumables: 1 week
Armament:
- SFS L-s9.1 advanced laser cannons: Four wingtip-mounted advanced laser cannons, these pack a surprising punch.
The advanced laser cannons are fixed facing forwards, mounted on the wingtips. Their emitters allow them to focus on targets as close as thirty meters, though their ideal engagement range is one hundred meters.
- Novaldex shield generator: The TIE Interceptor has a single deflector shield generator. The shields can be manipulated by the fighter's control systems, but a lack of an astromech makes doing so on the fly a bit risky due to taking attention away from the fight.
- SFS Eidolon sensor jammer suite: A comprehensive jammer suite, this is comparable to the sensor jammers of the Civil War-era A-Wing interceptor. It includes a DERP and a full-spectrum distortion projector. The Eidolon jammer is most effective against fighters and small craft, as larger ships tend to have more powerful computers and redundant systems that enable them to override the jammer's action. This is not a stealth measure, but rather an advanced electronics warfare package.
The DERP works by absorbing and blocking incoming long-range sensor pings and transmissions broadcast by enemy ships, rendering the TIE Marauder invisible to most enemy scanners, targeting computers, and incoming missiles.
The Full-Spectrum Distortion Projector portion of the TIE Interceptor's electronic countermeasures attempts to block all scanners and targeting computers by using broadband transmitters intended to interfere with sensors attempting to target it. While more powerful than the DERP, it is shorter-ranged. TIE Interceptors operating in concert with each other and allied ships have a system of exceptions that, while exceptionally difficult to exploit, enable them to communicate and function normally.
- SFS S-C-11.4r sensory suite: The TIE Interceptor's sensor suite is highly refined, if a bit short-ranged. The sensor suite includes magnetic imagers, crystal gravtraps, ion trace detecters, and multi-spectrum imagers that enable it to detect even most cloaked craft.
- SFS T-3m-5 full-sphere targeting computer: The TIE Marauder's targeting computer is specialized to engage small, fast-moving targets in large-scale furballs. It can very rapidly acquire a lock-on, and it can track over a hundred targets at once with fully spherical tracking. TIE Interceptors are able to feed data to allied craft, including other Interceptors, enabling them to generate better firing solutions when operating en masse.
- SFS N-s8 Navcon: This navicomp is capable of not only storing up to ten hyperspace jumps, it can calculate the coordinates for new jumps. The navicomp is fairly slow at calculating new coordinates, requiring a solid minute to do so.
Description: Screaming fast and insanely maneuverable, the Interceptor III is the mainstay of the Imperial and Sith fighter squadrons. Unlike its earliest predecessors, the Interceptor has full environmental containment, shield generators, and a hyperdrive. It also has an electronics warfare package, useful for protecting it against the targeting systems of enemy fighters, point-defense systems, and missiles.