Post by Solaris on Mar 21, 2013 18:16:40 GMT -5
Image by Brand-X
Class Name: Chir'daki
Manufacturer: Ryloth Manufactories
Production Line: Deathseed Starfighter
Technical Designation: TIE/in3 x T-65K9
Affiliation: Ryloth militia, Twi'leks
Composition: Titanium alloy, composite armor plating
Classification: Starfighter
Role: Space superiority starfighter
Height: 3.5 m
Width: 11.4 m
Length: 5.9 m
Power Core Generator/Reactor: Modified Incom 4j.4 fusion reactors (4), Novaldex O4-Z cryogenic power cell, emergency power cells (2); SFS P-si8.4 twin ion engines
Hyperdrive Rating: Class 1
Sublight Speed and Maneuverability: 160 MGLT, 1,650 km/h atmospheric; excellent acceleration and maneuverability.
Crew: 1, 1 astromech
Passenger Capacity: 0
Cargo Capacity: 45 kg
Consumables: 1 week
Armament:
- Taim & Bak KX12 laser cannons: The Deathseed's main armament, it has one of these mounted on each of its wingtips. They are powerful, reliable weapons capable of a wide variety of firing modes.
- Krupx MG9 proton torpedo launchers: The fighter has two of these, each with a payload of four torpedoes. They are mounted to either side of the lower chassis, on the "chin" of the ball cockpit where TIE Fighters once had laser cannons, and fire on the forward arc.
- Chempat "Paladin IV" deflector shield generators: A robust design, these dual deflector shield generators protect against enemy energy weaponry. They can absorb a great deal of punishment, their rugged reliability one of the keystones to the Deathseed's enduring success as an X-Wing derivative. Thanks to the astromech, the shields can be rapidly adjusted even in flight. Typically, one generator is set to double a facing, while the other provides full-sphere coverage.
- Miradyne 4x-Phantom C jammer: This electronic warfare package protects the Deathseed from enemy targeting computers and fire control systems. It combines a DERP with a full-spectrum distortion projector, most effective against other fighters and small ships and practically ineffective against capital ships.
The DERP works by absorbing and blocking incoming long-range sensor pings and transmissions broadcast by enemy ships, rendering the Deathseed invisible to most enemy scanners, targeting computers, and incoming missiles at range.
The full-spectrum distortion projector portion of the Deathseed's electronic countermeasures attempts to block all scanners and targeting computers by using broadband transmitters intended to interfere with sensors attempting to target it. While more powerful than the DERP, it is shorter-ranged. Deathseeds operating in concert with each other and allied ships have a system of exceptions that, while exceptionally difficult to exploit, enable them to communicate and function normally.
- SFS S-C-11.4r sensory suite: The Deathseed's sensor suite is highly refined, if a bit short-ranged. The sensor suite includes magnetic imagers, crystal gravtraps, ion trace detecters, and multi-spectrum imagers that enable it to detect even most cloaked craft.
- SFS T-3m-5 full-sphere targeting computer: The Deathseed's targeting computer is specialized to engage small, fast-moving targets in large-scale furballs. It can very rapidly acquire a lock-on, and it can track over a hundred targets at once with fully spherical tracking. Deathseeds are able to feed data to allied craft, including other Deathseeds, enabling them to generate better firing solutions when operating en masse.
- R-series Industrial Automata astromech slot: Located behind the cockpit, this iconic component of the X-Wing series enables it to use any R-series astromech droid. With minor modifications, it can take other astro droids as well.
- Microaxial LpL-449 navigation computer: A limited navicomp, this holds the data for two pre-programmed jumps. The navicomp is intended as a backup for the astromech, but is also capable of slaving its jump coordinates off of another ship with a full astrogation computer.
- Cockpit escape pod: The entire cockpit of the Chir'daki is an escape pod, able to expel from the main chassis of the fighter using a single small ion thruster to navigate. The escape pod is incapable of hyperspace jumps on its own, but it can make landfall on a planet or await recovery in space.
Description: The art of kit-bashing different starfighters and similarly-sized spacecraft together is an, albeit popular, oft-maligned one. Few 'serious' fighter pilots and mechanics take well to the notion of cobbling together a craft from the pieces of other fighters never meant to go together, but it has produced some interesting results. The Twi'leks of Ryloth may well have perfected it, their Deathseeds combining components of fighter craft as disparate as X-Wings and TIE fighters with a free-floating cockpit design reminiscent of the B-Wing into something truly impressive. Different generations have used different fighters - during the Imperial-Sith War of 137 ABY, for example, they combined the fuselages of X-83 Twintails with the cockpits of Predator-class fighters. In the modern day, the most commonly used component fighters are the T-65K9 Pantha-X and the TIE/in Type III Interceptor.
The Chir'daki is essentially the ball cockpit of an Interceptor III set into a gimbal mount inside the S-foils and power plants of a Pantha-X. It was actually part of the inspiration for the much-feared TIE Marauder, the Empire's new super-fighter. The fighter combines the best aspects of the two ancestral craft, admittedly at half again the cost of the two fighters combined. Current generations borrow more heavily from the Pantha-X than from the Interceptor III - including installing an astromech slot in the rear chassis, behind the cockpit mount. However, it still uses the Interceptor III's screaming-fast twin ion engines for propulsion, and it lacks much of the Pantha-X's computer systems or hard points.
The Ryloth government is still in negotiation with the Galactic Empire to purchase TIE Marauders for conversion into next-gen Deathseeds.post