Post by Nephill on Mar 2, 2013 20:49:03 GMT -5
Darasuum Confederation
- Balac, Mandalore Sector - the de facto Darasuum capital, where its leadership headquarters itself. Reaps the benefits of an industrialized economy and a bustling trade. Small numbers of countryside traditionalist farmers are unable to effect any significant damage against the well armed and equipped garrison troops who defend the planet's two major cities.
- Concordia, Mandalore Sector, Moon of Mandalore - The clan Goran, long known for their legendary smithing abilities, is divided on the political question of the war. However, the second of the two beskar producing locations lies firmly in Darasuum control, whereas Mandalore remains violently unstable and is undesirable for the careful processes taken for beskar smithing. Thus, many members of Clan Goran have resigned themselves to plying their trade under Darasuum rule. Those who welcome the Confederation's rule thrive, raking in wealth of enormous proportions. However, Concordia is running dry - in fact, usable beskar has been rare for over a hundred years. Many of the smiths are only capable of crafting alloys - that is, beskar mixed with lesser metals. Prices still remain high, and pure beskar items are worth fortunes. The Confederation maintains a powerful presence on Concordia, and is there main base opposite the Vencuyanir stronghold of Keldabe. This world is home only to miners who live in settlements around a handful of deep-mining sites and Darasuum military bases.
- Vorpa'ya, Mandalore sector - Under generations of rule under Clan Jendri, the once barren world of Vorpa'ya has been reborn as an agricultural hub, and supplies most of the Darasuum's foodstuffs. However, its goods come from the toils of thousands of slaves and serfs who labor under the rule of members of the Clan, who live like kings in their well fortified citadels.
- Bandomeer, Meerian Sector - the mining world of Bandomeer is loosely administered by the Darasuum, who receive special prices for their ore and maintain a garrison on the planet. Its position on the Hydian Way is the Darasuum trade conduit to the rest of the galaxy. They trade from an orbiting space station called the Meerian Hub.
- Hrthging, Mandalore Sector- Although officially Darasuum territory, Hrthging is under Clan Chaav rule and has been allowed a large amount of autonomy. It is known for its firegem mines, and as a place of refugee for deserters from both sides. Some say the clan also runs smuggling operations from here.
- Harswee, Mandalore Sector - Clan Karack, the dominant clan out of several on the planet, has turned this world into a series of fiefdoms all with elaborate palaces - serviced by thousands of slaves, both pleasure and labor, surrounded by small towns with cottage industries (that continue to produce the luxury carpets of legend) and agricultural fields. The rulers of this world rule with the opulence of kings past, with the most blatant violation of tradition. In fact, the Warlords of Karack have been known to rule almost like Hutts. The most secure Darasuum world, there are several enormous factory complexes on the world that supply most of the Confederation's advanced tech and manufactured goods.
- Draboon, Mandalore Sector - Renowned for their high-quality lapis jems, the mines of Draboon, staffed by slave labor in harsh conditions, continues to churn out valuable ore and precious metals to fill Darasuum coffers and assembly lines. Dotted with a few strongholds where the Mandalorian overseers reside.
- Mandallia, Mandalore Sector - The homeworld of a race of giants, this world is fast developing a feudalistic system of its own, and many Mandallians support the integration of foreign ideas, deeming it a necessity to adapt to the times. Their status as the first species to join the Mandalorian culture carries significant weight.
Vencuyanir Movement
- Gargon, Mandalore Sector - Mining world that supplies ore for MandalMotors
- Concord Dawn, Mandalore Sector - This planet has a long Mandalorian tradition. They resisted Darasuum influence for years and has become an integral part of the Vencuyanir, with their Journeymen Protectors the primary garrison of the world.
- Botajef, Belsmuth Sector - one of the more outlying Mandalorian territories, the Vencuyanir wrested control of this world for its strategic importance, as it is located on both the Hydian Way and Salin Corridor. Here, MandalMotors utilizes the world's existing industry to manufacture its products. Ore from Gargon and designs from Mandalore culminate in the creation of MandalMotors hardware. The natives are employed by MandalMotors, and the Vencuyanir rule with martial law to suppress any would-be rebels. Its position out of the main conflict guarantees relative safety - provided there is no local uprising. A sizable garrison is stationed here, but in the event of a large attack, would need to be reinforced.
- Ordo, Mandalore Sector - Most of Clan Ordo strongly supports the traditionalist movement, with the majority of Vencuyanir fighters provided by the clan and trained on its planet. However, small splinter groups aligned with the Confederation often launch terrorist attacks on Vencuyanir camps.
- Breshig, Mandalore Sector - Breshig is a temperate world of a variety of different climates. Known for the virile trill beasts, the world is home to a variety of traditionalist clans who have preferred a subsistence existence on the world. There is only three cities on the planet, although thousands of small settlements dot the planet's landscape. Is a supplier of warriors, but not much else to the Vencuyanir cause.
Disputed Territory
- Mandalore, the homeworld of the Mandalorian people has been embroiled in a state of devastating constant warfare. Pockets from both factions dot the planet's surface. Keldabe lies safely in Vencuyanir hands, and serves as their base of operations as they attempt to coordinate efforts against the slightly more scattered Darasuum.
- Jakelia, Mandalore Sector - The home of the Jakelians, who welcomed the Mandalorians as their overlords thousands of years past during the original Crusades, has been the source of one of the most bitter struggles of the Civil War. Long embroiled in clan war, the formation of two large coalitions only made the conflict more intense. Clan Jakelia is split between the two factions, and alongside the other Mandalorians living on the planet, the once great tuft-oak forests that are still heavily sought over are caught in the middle of one of the death zones of the Civil War.
Neutral Territory
- Cheravh, Mandalore Sector - A backwater world of frontier plains, attempts to introduce agriculture to the planet have stagnated at the outbreak of war. The only notable feature are several large spaceports that are havens for criminals. Lacking strategic importance, it is a safe haven for those not seeking to be involved in the civil war.
- Kalevala, Mandalore Sector - A world of toxic deserts, there are only a few outposts on this barren world, let alone any armies. Only a few rugged settlers have established their homes on the world, which are below ground and utilize the water and relief from the heat one finds in the subterranean caves.
- Bonagal, Mandalore Sector - Mostly uninhabited save a few floating stations, this gas giant is a site for surveying of industrial chemicals. No significant operation has been implemented, as there is no easy method to extract its evasive deposits - there is quite a reward for the one who finally manages to do it, however, which is why a few hardy would-be entrepreneurs gratingly spend their days in the planet's atmosphere.
Uninhabited Worlds
- Tracyn, Mandalore Sector - Volcanic world.
- Akaan, Mandalore Sector - Barren rock without an atmosphere.
- Nog, Mandalore Sector - Barren rock that burns from its proximity to the sun.
- Shukut, Mandalore Sector - Uninhabited gas giant with no profitable resources, this planet is completely desolate, although its 30 moons may support sentient interest.
- Werda, Mandalore Sector - Ice ball.